Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 91 15-03-2005 , 04:17 PM
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Originally posted by caligraphics
I am not using HDRI, its standard lights that I have setup.

I am using two light sources, and Final Gathering to do the rest.

The shaders is currently just a basic blinn shader with default settings, except for the colors and reflectivity.

The glass for the magifier is a Mental Ray dielectric material. Look at my homepage for a tutorial on creating glass with MR .


whoa nice page i think i need to inspect it more user added image

# 92 24-03-2005 , 07:45 AM
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Sorry for not updating the robot lately, but I have been "ordered" to refresh my old Alias|Studio skills, so I have had no time for Maya.

I will finish the image for the deadline tho ..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 93 05-04-2005 , 06:33 AM
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how do you get the ground plane to blend with the horizon so there is no visible edge?

# 94 05-04-2005 , 12:52 PM
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hey,

your concept is very original and your model looks amazing ! well done ! user added image

If I would be allowed to make a suggestion I would make 'hoove-like' feet for your character, like with a split in the middle of the foot. That's just my opinion about it !
Other than that great job and keep on going ! (love the shading)

Greets,

-AP

# 95 20-04-2005 , 09:03 PM
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Dude! Are you still with us???


<font size=3 face=arial color=blue>S U R F E R M C D </font><br>
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# 96 29-04-2005 , 10:11 AM
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Yeah, im here, but have been really busy .. been travelling alot lately..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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