hey jay, if i understand your posts correctly, do you model in poly and then convert to subD? when you model in poly, do you use smooth proxy? and then how do you bind your model then?
u can select the joint u want to reverse the orientation, and add a boolean attribute to the rotate channel u want to reverse and call it "flipRotateManip" and set it to "1" then ur rotation will be reversed. making it like the original jointsthis is the kind of opposite rotation after scaling the joints I can´t manage to fix. mirroring the joints doesn´t copy the inputconnections. and duplicating forces me to scale the joints in a minus direction.. there is now way out!