it's good to see that you've not given up, you're making nice progress with your model. I noticed that you missed the top of the skull out (purple bit on the image), you could have a reason behind this but it makes the head look a little squashed. Also the frill needs to be opened out a bit if you're sticking to the plans. You could do this pretty easily by moving the bottom frond (is that the right word?) round a touch (illustrated in green).
beak too smooth ? how would you go about making it ..i thought about putting some indents in it ... still working on it ..making it pointed ..i cant figure out how to do it ...
bulge ..thought it would look better that way ...if i am thinking of same buldge as you are
Matt, if your remember from mines, make a line that goes around the beak very close to the tip. I mean very close and then make sure the tip is merged. it will be sharp just like mines
also, lets see a wireframe of the dragon. The less lines you have, the more rounded things are. you might want to add one more poly row on the beak area. Make sure when you add it fix up the spacing between the others, try not to have un even spacing
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