mastone has some good oil there mate.., close to what I might have done. But I will do something different.
I am flat out with uni and whatnot, but it will be done within 48 hours, in the meantime you can get a piece of paper and a camera (preferably digital) and a torch, this will be to map your spot light/lamp.
shine the torch onto the paper (while the room is in darkness) and if you can do a long exposure with the camera rock solid (tripod preferably.., but you get the picture,) so you dont need a flash for the camera.., then put the image into photoshop (the image of the torch on paper from behind the paper) and invert it.
that will give us a good start. I might have one here anyway (an image like that) Im not sure of the torch (should be one here somewhere) but I might be able to do it for you and e-mail it to you if you have trouble.
anyway, get that image and the rest will be explained soon.
if you look at a torch shone on a wall you will see it looks nothing like the round light of a maya spot light, the maya spotlight looks fake; you look at the light shone on to the ground from a street light and you will see it is not a prefect light like maya, no light looks like maya, there are always caustics.., this is what the mapping is for, to give a sense of reality.
as for the fence, my advice is look at mikes free tut on texturing from maya to PS.., he uses a fence like yours as an example.., you can not go wrong following that tut.., some good oil there too.
take care
take it easy and life will be easy
Last edited by mirek03; 18-05-2007 at 04:34 PM.