Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 91 26-01-2003 , 03:09 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
my guess: No.. no.. no and no user added image

he just made it and placed it together... looks like it to me..

# 92 26-01-2003 , 08:34 PM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
undseth

tariqrf

My model uses....... Medieval Super glue.........hahahaha

From what I understand of medieval construction, they did not use nails or bolts, and most constructions were timber to timber using a tung and groove with a locking pin.

P.S. If you look at the end planks on the construction you will see they are offset and indeed resessed.

But I personally prefer Medieval Super glue bought from the local hardware store which also sells the latest high tech swords and armor.user added image


Last edited by Garry1953; 26-01-2003 at 08:38 PM.
# 93 27-01-2003 , 12:22 AM
wicket's Avatar
Registered User
Join Date: Jul 2002
Location: Arizona USA
Posts: 549
All I have to say is damn son! I am glad I couldn't think of anything for this months competition cause... I'd lose! user added image
Good job mate!


May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
# 94 31-01-2003 , 03:08 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
Composed scene, added clouds, added depth of field, changed a few textures again.

# 95 31-01-2003 , 03:29 AM
Hidalgo's Avatar
Subscriber
Join Date: Dec 2002
Location: Idaho USA!!!
Posts: 492
Hey! I like the angle on this shot...

Now we just need 80,000 orcs and a battering ram... user added image


https://www.darrylworley.com/

https://www.defendamerica.mil/nmam.html
# 96 31-01-2003 , 04:09 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
nice depth - i wonder if you could take the specular a little down on the mountain shader (or diffuse ???) so that it would take the shadow from the machine - right now the machine looks like it's floating a little. Also i really like the composition but i'm wondering if there's a way you could show a little more detail of the castle without losing the feeling of depth/distance and clouds in the air?


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 97 31-01-2003 , 04:18 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
ereitz

The Trebuchet is floating. user added image
I havn't placed it on the ground plane yet.user added image

I'm still playing around with the scene, Can't quite make up my mind on the final composition.

# 98 31-01-2003 , 04:26 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
looks AWESOME!!! one comment though... shouldn't the trebuchet's arm still be recoiling after launching that stone user added image .


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 99 31-01-2003 , 04:29 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
-<{ JB }>-

Theres more than one siege machine.
The others are out of view.

# 100 31-01-2003 , 04:32 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
oh ok, fair enough. In that case what about letting us see just the corner of one more so we know its there .


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 101 31-01-2003 , 04:36 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
-<{ JB }>-

GOOD POINT.

I still have to make up my mind on the final composition, and I will use your suggestionuser added image

# 102 31-01-2003 , 07:28 AM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
Nice depth.
The clouds are awsome. ( how did you make them, with paint or particle? )


"Imagination is more important than knowledge" A.Einstein
# 103 31-01-2003 , 07:38 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
el_newty

Particles, with cloud option selected then rotated so the plane is on a slight angle from camera.

# 104 31-01-2003 , 10:39 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170

Originally posted by Garry1953

The Trebuchet is floating. user added image
I havn't placed it on the ground plane yet.user added image

one hint on how to place the thing would be not to place the machine, but leave it in place, and higher the ground. this way as you retouch the ground, you can shape it so the trebuchet is leaving a footprint, if you know what i mean user added image

bu anyway, the composition is awesome - i would just reduce the dof a tiny little bit :banana:

# 105 31-01-2003 , 10:51 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
I think you have a good idea going on here. But the resolution or detail of the ground bump map in the foreground is not sufficient. Increasing the amount of detail there could also help the other problem I'm seeing in this: The scale of the machine. It looks too small.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads