This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am Hrishikesh Kale a 3D Modeler from Pune. Looking for freelance work. I am an Advance Diploma holder in Autodesk Maya2011. Looking forward to freelancing in maya2011.
Hi everyone, my name is Miguel and this is my website https://www.mduque.com.
I'm a Portuguese fella who lives in South China, in Macau SAR city (The last Portugal ex-colony that was handed over back to China in 1999).
I'm a professional web designer with 18 years experience in the field. 3D has indeed always been my true passion (since way back in the University days). Only few years back I really started to look into 3D and take it more seriously.
18 years of web design is a lot of design time and I'm looking forward to maybe a career change in few more years, if being 35 is not to old for a start.
The best thing I did was certainly join this community and I look forward to seeing you all around!
I've been playing with various 3D tools as a (very)part-time hobbyist now for a number of years. I actually work as a Systems Consultant by day (that's a fancy name for developer I guess) so by the time I get home I'm usually all computered out (hence the very part of part-time).
I started out many many moons ago in TrueSpace (v4 through v6), then moved on through several versions of LightWave (v6 through v8.5) and landed firmly in Modo land a couple of years back (v301 through v501).
I've now recently started to try and learn a bit of Maya, since whilst Modo is really good as a modeler and static scene renderer, it still sucks at animation, dynamics, particles and all that funky stuff that makes playing in 3D so much more fun.
So, there you have it (in a long, rambling sort of fashion).
I've been around since the year dot here on SM and SLW (I was one of the early moderators on SLW) so you'll no doubt be seeing more of me around here asking really (really) dumbass questions.
My name is Berry, from Holland. 30 years old!
5 years ago i took an education as 3D producer. All nice and dandy and passed with flying stars.
The class only took only 6 months, but after that time i had a good grasp of the program.
Just one downside, the program in question wasn´t Maya. It was Maxon´s Cinema 4D
After some personal issues that lasted two years, i wanted to start doing 3d modeling and rendering again. So for the last 2 and a half years i saved up some money to buy a new 3d program.
Researched alot and came to Autodesk Maya. Didn´t have any experience with it, just knew it had a steep learning curve that i was ready to tackle.
For the past 6 months i´ve had Maya, i tryed to get on the same level as i was with C4D. Just playing with it when i had time.
(Read Fulltime job and a wife )
Not nearly there, but i´m getting the hang of it.
Thought i´d post an introduction before being active on the forums.
Nice to meet you Herrie and welcome to SimplyMaya we hope you enjoy your stay I don't have any experience with Cinema but I know some here do so feel free to ask questions and reference Cinema for the most part all 3d programs can do the same thing its just learning how to go about it and sometimes Maya can be infuriating but once you get a hang of it you'll come to love Maya.
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