This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
thanks it's getting to be a bit much at the moment and progress is a little slow but I'm getting there. I only have about another 4/5 weeks to go so lets hope my tutors like it as well
Wow ... cool ... just found this thread and I really like the spider ... nice textures.
I always wanted to do something similar (not with spiders, but with something creepy flooding over a hill) but I couldn't figure out the crowd stuff. I have a character with walkcycle, but I couldn't really duplicate them with animation. How did you do that?
well what you need to do is duplicate the geometry of the rigged character as an instance. You can then move the instance around and the instanced mesh will deform the same way as the original mesh. That way you can have loads of them.
This is getting very excellent my friend pure, KEEP IT UP!
"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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thanks guys I really appreciate all of the encouragment from everyone it's beginning to seem as though my life solely revolves around spiders and UV mapping.... sad but true. Although I do have some big news for you all but it's a bit hush hush until after friday it's good (for me though!)
yeah the rock textures are painted textures in photoshop which is just a case of layering and editing hi res photos in photoshop and then you end up with a texture map.
The ground is slightly different in that it's procedural (with a painted bump map) just a mix of fractal, mountain and rock nodes with some crater effects in there.
that's about it really, i'll post all the textures and shaders at the end of the project if you want.
Alan
here's the rock texture (512 x 512, the one I use is 2048 x 2048)
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