Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 91 22-07-2003 , 11:56 AM
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thanks user added image it's getting to be a bit much at the moment and progress is a little slow but I'm getting there. I only have about another 4/5 weeks to go so lets hope my tutors like it as well user added image

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# 92 23-07-2003 , 11:12 AM
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Wow ... cool ... just found this thread and I really like the spider ... nice textures.

I always wanted to do something similar (not with spiders, but with something creepy flooding over a hill) but I couldn't figure out the crowd stuff. I have a character with walkcycle, but I couldn't really duplicate them with animation. How did you do that?

# 93 23-07-2003 , 11:32 AM
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well what you need to do is duplicate the geometry of the rigged character as an instance. You can then move the instance around and the instanced mesh will deform the same way as the original mesh. That way you can have loads of them.

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# 94 23-07-2003 , 12:52 PM
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Ah ... sure. So you create a walk cycle without actually moving the spider forward and then move the instance along a path?

# 95 23-07-2003 , 05:49 PM
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yeah that's pretty much the idea user added image

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# 96 23-07-2003 , 07:10 PM
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congradulations, your creating my worst nightmare (arachniphobic) user added image :bgreen: user added image

very cool.


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# 97 23-07-2003 , 08:26 PM
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lol sorry ..... user added image


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# 98 23-07-2003 , 09:27 PM
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Cool ... Can't wait to see more n' more of 'em user added image

# 99 23-07-2003 , 09:40 PM
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This is getting very excellent my friend pure, KEEP IT UP!



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# 100 23-07-2003 , 10:18 PM
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thanks guys I really appreciate all of the encouragment from everyone it's beginning to seem as though my life solely revolves around spiders and UV mapping.... sad but true. Although I do have some big news for you all but it's a bit hush hush until after friday user added image it's good (for me though!) user added image

I'll have another update soon

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# 101 23-07-2003 , 11:25 PM
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ok here's the update:

I've been working on the landscape for my little buggers to run around in user added image

So here we go (i know the rock looks like a big mushroom!! user added image)

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# 102 24-07-2003 , 03:10 PM
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Whoa man....That is lookin so great..Did you make those textures yourself, and if so, how?


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# 103 24-07-2003 , 03:20 PM
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yeah the rock textures are painted textures in photoshop which is just a case of layering and editing hi res photos in photoshop and then you end up with a texture map.

The ground is slightly different in that it's procedural (with a painted bump map) just a mix of fractal, mountain and rock nodes with some crater effects in there.

that's about it really, i'll post all the textures and shaders at the end of the project if you want.

Alan

here's the rock texture (512 x 512, the one I use is 2048 x 2048)

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# 104 25-07-2003 , 10:11 PM
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Thanks man. I really need to learn how to texture.


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# 105 26-07-2003 , 01:11 AM
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Originally posted by Pure_Morning
z1mmnd14 : emmm 22 last time I checked user added image (i think!!)

22 and on your second degree, how'd what happen?


Yeah, but no but yeah but no....
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