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# 106 20-10-2008 , 06:36 AM
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Oh well, I guess there's no escape from reinstalling Windows...
The render I left overnight didn't do anything. so is a test render I just lunched, and waited half an hour for something I later rendered through Maya in 17 min:
user added image
Benny


When in doubt, delete history and freeze transformations.

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# 107 20-10-2008 , 02:56 PM
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Firewall blocking it maybe?


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# 108 20-10-2008 , 05:14 PM
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No... I don't use firewalls :attn: (router)
How can a firewall block a render?

I'll try it again this night. this time I added a flag for the output file so I don't go looking for it again.

Together with lots of other stuff, search feature got f***ed up - I can't find anything in My Documents (maybe in a larger area, but in D:\ it works fine) even if when I run a search inside a folder with one item for that item...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 109 20-10-2008 , 06:38 PM
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It's possible that a firewall could block any program that uses network facilities. Even if it doesn't connect to another network and just uses the local network. (sockets)

# 110 21-10-2008 , 05:46 AM
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Oo, OK...
Apparently this render with Maya closed does work:
Here's what it did overnight:
user added image

I just noticed that the white king is on the wrong spot...
(I had this kind of problem in all of the renders so far...)
I tried to fix it by re-rendering that region but it left seams for some reason.

C&C please, before I re-render the whole thing this night
(not just because of the king. Other small issues as well...)
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 111 21-10-2008 , 08:01 AM
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how come it takes so long for your renders?

I think you should have some shadows in the scene. user added image

# 112 21-10-2008 , 08:13 AM
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Originally posted by hammer.horror
how come it takes so long for your renders?

It's a combination om my old PC, the high quality and the huge resolution. The last render through Maya took ~ 9h
I don't know how much it takes with Maya closed...

Originally posted by hammer.horror

I think you should have some shadows in the scene. user added image

I do have shadows, they're simply very weak. They were weak before but now that I increased the light radius and decreased the intensity of the key light the shadows kind of disappeared.
They would've disappeared completely only when the render time will go down by 1-2 h user added image

I'll see what I can do about it... Thanks for the advice :bow:

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 113 21-10-2008 , 10:06 AM
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Modifications...

user added image
Shadows are still a bit too weak...
C&C please,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 114 21-10-2008 , 10:26 AM
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i like the faint shadows. user added image

# 115 21-10-2008 , 12:56 PM
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The board still looks like its floating. Also, you're not doing yourself any favors by making the renders such a high res and waiting hours unless you're completely (and I can't stress this enough) completely satisfied and now you're doing a final render.


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# 116 21-10-2008 , 01:21 PM
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Well, I'm not COMPLETELY satisfied but I've got nothing better for the computer to do overnight so why not? I see more details and stuff I need to improve that way...
Any advice for making the board look better? I can't think of anything that'll help...
Thanks for the replies :bow:
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 117 21-10-2008 , 02:38 PM
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Haha sorry for the hassle :p


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# 118 21-10-2008 , 02:57 PM
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Haha sorry for the hassle

nvm it.

I'm going to sleep now... Another render overnight I hope...
Holiday's over :shakehead - I've got school tomorrow. Some tests as well soon...
I expect to slow down for a while. No other big holiday in almost two months user added image
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 119 22-10-2008 , 08:11 AM
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Another test render:
user added image
Shadow annotation raised to as high as it gets. shadows are a bit darker but still not as much as they should be...

Another full sized render I left overnight:
user added imageuser added image

I think that's it for this project... It lasted far longer then I intended it to.

Thanks a lot to everyone who helped me through it :bow:
Couldn't have done it without you
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 120 22-10-2008 , 11:46 AM
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I guess its about that time to move on. Well you stuck with it and you finished it.:p


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