Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 106 29-02-2012 , 08:59 PM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496
that would be provided that between the 2 people that all aspects could be achieved. Because this idea of a group battle would take about 4-5 people to complete each one. Modeler, texture(could be combined with modeling job), rigger, animator, effects (lighting etc.).

So a 2 on 2 battle would require each person to have 2-3 of these skills at their disposal.

# 107 29-02-2012 , 09:15 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Well this example wouldn't necessarily need all aspects... just try a still image with a modeller and a texturer/lighter/renderer.

Challenge: Create a character in an environment on the topic of heros or villains. The modeller models the character and hands it off to the texturer while they model the environment. The lighter textures and lights the environment while the modeller offers support from the sidelines. I dunno, just get something going.
Duration, two weeks?

# 108 29-02-2012 , 09:47 PM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496
thats feasable

# 109 01-03-2012 , 06:06 AM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496
ok here's your next challenge user added image take this concept and run with it

Attached Thumbnails
# 110 01-03-2012 , 07:17 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
bahahahah Mamoruk...what a pisser...bahahahahaha


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 111 01-03-2012 , 07:43 AM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496
bullet u know u wanna do it!

# 112 01-03-2012 , 08:09 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
LOL I would but Im way too busy to model a cube at the moment...LOL. daverave is on my case to do more on my Spitfire...and I dont have time for that....


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 113 01-03-2012 , 09:39 AM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
nice bedtime thoughts


- Jake
# 114 01-03-2012 , 11:19 PM
Nilla's Avatar
Administrator
Join Date: Jun 2009
Location: Prague
Posts: 827
New challenge posted here https://simplymaya.com/forum/showthread.php?t=37327

The theme is extremely broad so it's open for pretty much anything, it can be about lighting/dynamics/animation rather than modeling for anyone who wants. Just don't want to post a challenge that excludes modeling because not sure anyone would join user added image

Also if anyone wants to join forces and collaborate on a project I don't see why not, like mentioned above just not sure how you'd organize a team challenge. But it would be cool.

# 115 01-03-2012 , 11:39 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
Wow a team challenge now that would be interesting and what a huge learning experience it would be to team up I like that idea not sure how to organize it though.


- Jake
# 116 29-03-2012 , 04:37 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I don't really have time to participate in any challenges but thought you all might like this.

https://www.udk.com/showcase-amazing-one-texture

It shows what a developer did with only one 256x512 texture. Could make for an interesting challenge. Create a scene and use only one texture of a certain specified size.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 117 29-03-2012 , 09:27 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306
How is all of that really in only one small texture file that is incredible though I don't know if I necessarily believe it. I would like to see the actual texture file


- Jake
# 118 29-03-2012 , 10:00 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
looks more like he had to use 2

https://www.torfrick.com/info/lab.html

did you read the article? He mentions a few things he tried. But as you say.. a shame he doesn't show the texture files

He does share his UDK files though it seems (I dont have the Unreal stuff so I can't see what is actually in the rar file).




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 119 29-03-2012 , 11:42 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Yeah, it is hard to believe but the idea sounds like a cool challenge I think.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 120 30-03-2012 , 12:04 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I would think there would have to be better understanding or a tutorial on this, cause I don't really get it either, so I think you'd have a hard time getting participants for a challenge. Otherwise you'll just get a bunch of tiled entries looking like wallpaper... haha.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads