This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
yeah... I think that I would like to eat my words now, b/c I really want to have time to do my raytracer, and i cant have 2 projects going at once b/c I wont finish either.
if you want i can try, but as i said before, we have competitions alot, so its annoying to be competitive with the same person., but still... its your choice.. i personally dont care what you say, yes or no, because i am just bored and want to waste time, lol
I'll make the challenge thread. If you want, you can render in Ingido, gives great results easy, and my script works (I'm actually adding support for meshlights and physical sky now)
but if I were you I'd use Maxwell. I'm gonna get it soon because of the amazing results that Maxwell users are getting, and, in particular- I LOVE this one-
Directed to:Anyone
Time Limit: Unannounced
please read the guidelines noted below:
Diffuse refers to color, alpha refers to transparency, normal refers to Tangent space normal map, bump refers to bump map, and spec refers to specular map.
All included models, textures and ideas are required to be your own.
Main Focus Monster/Undead
Limit: 8000 tri
Texture: diffuse Map: 1024*1024
AlphaMap: 1024*1024
BumpMap: 1024*1024
NormalMap: 1024*1024
SpecMap: 1024*1024
That maxwell render is awsome! Too bad Tomas chose to model 'CHEAP' speaker clips on that audio component, and no digital output for a external D/A converter either.
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