Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 106 22-04-2003 , 04:03 AM
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Hahaha, mmm, spicey user added image. Well for the next hour i plan to tweak my digimon pony, and then i am going to rig the guy so i can start doing poses user added image. I think i will do a fun rig for now.. just to see if this guys going to be moving right. Alright, you should rig yours too if you get the time user added image. BTW, JB where are ya man? Its coming along great.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 107 22-04-2003 , 04:06 AM
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I'll try that.. have a long way to go.. I know I can make it.. I just have to put in the time..

# 108 22-04-2003 , 04:49 AM
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hmmmm... on that mote about textures I might put off finishing the textures until next round (haven't started them yet). So the deadline is 12:00am Wednesday morning our timezone (+9hrs for me)?


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 109 22-04-2003 , 04:57 AM
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No no, wednesday night, at midnight jb user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 110 22-04-2003 , 04:59 AM
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oh GREAT... wednesday night - that's 24 times better!!!

- and because of my proximity to the date border thingo (GMT +9) mine'll prob be the first complete then! Unless any of you are in New Zeland :p .


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP

Last edited by -<{ JB }>-; 22-04-2003 at 05:03 AM.
# 111 22-04-2003 , 07:10 AM
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and..

ok 45 more minets, total 7:32

bean watching some movies trying to let my arm relax.. its still hearting from the challenge..

ok.. breast are done .. just the hands and hair now..

and some work on the eyes also.. should not forget that.

# 112 22-04-2003 , 07:17 AM
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and

yes on the unsmothed there are some poly placement and lay out that is not as pro as I would like.. will see about cleaning it up some in a bit..

# 113 22-04-2003 , 08:54 AM
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and

Hands.. still tweeking them. but C+C welcom.

# 114 22-04-2003 , 08:58 AM
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looking good mate, the only bit that stands out as needing urgent attention is that thumb area.. these are the toughest places to get down user added image

but you will do it mate

# 115 22-04-2003 , 09:18 AM
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Thanks Kevin, I'm on it.. also I think the belly button is to big.. gerrrrr...

# 116 22-04-2003 , 10:32 AM
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.

..
1:04
total 9:39

# 117 22-04-2003 , 11:01 AM
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ATTENTION: final image

WOO-HOOOOOO!!! I finally feel that I have finished modelling!!! I've given him some temporary colours. Tomorrow I hope to texture him (not sure whether I'll have finished them by the deadline though).

I've just been doing some experimenting for the 3D painting tool... I'd REALLY love to use it, but the PLE puts that stupid watermark across the texture file. So I'll have to map out the UVs, printscreen then make the texture in Paintshop pro and import it.

UPDATE: This is now my FINAL image for entry in this round of the tournament... however, I am still working on UV layout ready for the texturing in round 2 (if I make it user added image ).


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP

Last edited by -<{ JB }>-; 23-04-2003 at 11:31 AM.
# 118 22-04-2003 , 11:10 AM
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and

15 minutes latter in work..
9:54 total.

I think the hands terned out nice..

# 119 22-04-2003 , 11:13 AM
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Great job JB !!!! he looks really nice.. the texture to is great..
and I don't see anything I could C+C

# 120 22-04-2003 , 11:27 AM
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