Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 106 01-05-2003 , 04:06 AM
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Oh dang! Looks great M!

Don't know about the red thing on top of the helmet, but everything looks great so far.

Pony, you better have something good user added image

George


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# 107 01-05-2003 , 04:10 AM
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3 more hours left i think. Getting better by the hour M. Did you try adding some blurred subtle reflection?



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# 108 01-05-2003 , 04:23 AM
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Sorry vector.. i dont have on raytracing.. i dont exactly know how to do that either user added image.. ihave just spent the last months learning plainly modelling in polys user added image. Anyways.. i will see what a raytraced render gets me user added image.. hope its not just a glossy mess.


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# 109 01-05-2003 , 04:25 AM
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Nah, raytracing is giving me a mess user added image... the model itself just goes way too bright.. if anyone can explain how i can do that vector.. then i will definately try it!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 110 01-05-2003 , 05:10 AM
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user added image
Wow.....M... gotta admit I really love the armor... your critter is way cool.... ^5

Oppps back to fielding anything that might interrupt pony..
user added image

# 111 01-05-2003 , 05:27 AM
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Hehehe, thanks a lot pony user added image. Alright, im going crazy on this still... I have modelled a sword for the guy user added image. Tell me what you think user added image.. I just dont know if i can re-rig him in time (actually.. absolutely not enough time).. instead im going to try to make it just look really nice! Ok, heres the model so far with the sword, and the claw on the other hand.. i may cut it out period.. i dont like it too much user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 112 01-05-2003 , 05:30 AM
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Ok, nothing came out too spectacular on their own angles.. but heres the armor and the weaponry without the dino user added image. Anyways, I posted this first of all to show ya.. and second of all to tell you what i have to still do. You see the arrow pointing to the red on the helmet? Thats not a UV problem.. its my own texture problem.. i ran the lines going the wrong way and they are too big.. therefore i have to retexture that small area (i still have the pdf file). Anyways, also.. i have that whacked up iron bit on the handle... i need to fix that so i will be planer or cylindrical mapping it soon! Alright, hope pony can get something in as well.. your crunched for time my man! Lucifer and this, i give you tons of credit!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 113 01-05-2003 , 06:59 AM
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the clock is ticking and they are both swearing and sweating.....


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# 114 01-05-2003 , 07:00 AM
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here she comes....... drum roll.......


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# 115 01-05-2003 , 07:02 AM
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GAH, ok FINAL RENDER!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 116 01-05-2003 , 07:02 AM
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Final render for 2nd round

Textured more compleat and accessories. The requirements for the 2nd round..

# 117 01-05-2003 , 07:02 AM
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WOW...... just at same moment...both of you


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# 118 01-05-2003 , 07:03 AM
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M beat me on posting final render buy seconds... !!! LOL...

# 119 01-05-2003 , 07:07 AM
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This is a back shot included... uhh.. if thats ok with you pony this is final. user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 120 01-05-2003 , 07:14 AM
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Great job guys... this was crazy!!!

But, oh man, this is sooo much fun. It's making me learn stuff in a week with no choice but to do it. user added image

Hope to see you in the finals

But which one ? hehe.. user added image

George


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