rofl...he did it again and like last time....I am laughing in real time like an ape rofl lmaoOriginally posted by NERDboy
ur dragon sucks!
rofl...he did it again and like last time....I am laughing in real time like an ape rofl lmaoOriginally posted by NERDboy
ur dragon sucks!
But that´s the spirit. There´ll always be someone, who's better than you. It'd be sad, if not. Just try to keep your work at the highest level you can achieve and you´ll be able to create similiar results faster than you thought.Originally posted by silviapalara
Wow, thank you so much for the last postings!
Of course, the dragon models made me so envious that I could have cried...
Well, that's because you have to work on the profile of the geometry itself. I hope you understand what I mean. Dont try to just add geometry because a lot of geometry makes your model better, add geometry because you really work with it. What I want to say is: You can create a cube that consists of 100.000.000 Polys and it´ll still look boxy. It´s always better to work with less geometry and add some, if you need to.Thomas, your posting was extremely helpful, thank you so much for the list of hints! I have a question for everyboy though: the model is already a gazilion and a half polys, and yet as you can see, it is still quite boxy.
I like banging! ;-)I agree 100% about detail, which is why I am leaving the skin last to texture, because I know it's going to take A LOT of time, trial and error and banging my head against the wall.
That depends. I personally think it's WAY harder to achieve the results you want with Displacement Mapping than with modeling itself.I am leaning towards using displacement and bump maps rather than adding more modeling detail to it. Do you think it's a smart way to go?
Thanks everybody! [/B]
True but it'll be good practice and it could save a lot of time (imagine trying to model dragon scales one...... by....... one....... by.......zzzzzzzz )That depends. I personally think it's WAY harder to achieve the results you want with Displacement Mapping than with modeling itself.
So u gonna so us how a dragon should be modeled?Originally posted by NERDboy
ur dragon sucks!
1time ill so u ill start on monday and i will be finished in 2 weeks with out textures, with textures a monthOriginally posted by ckyuk
So u gonna so us how a dragon should be modeled?
Speak for youself.every one here’s going to open up a Can of Wope A$$ on your work