This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Thanks alot for all of the replies so many... I appreciate your help on this thread, thanks for viewing it. SOrry it is taking me alittle longer than usual to finnish this project, just trying to learn some new things as i go along. Yeah... Kinda crapy weekend, very unmotivational, after my post i didn't even turn on my computer for the rest of the weekend, didn't know I had so many replies. THanks for your support. Anyways, I will definetly get back on it today... I took my final photos b4 i washed my truck, now I am ready to start doing the final textures on the truck, not just test renders. Thanks alot for all of your help. I will try to post more tonight.
Brian E
PS, just had a thought about that darn heightfield node again...
I will have to check the docs tonight, but Maya allows us to convert fluids to polys right?
And we use the heightfield node to interactivly pre-visualize the effect, so wouldn't it stand to reason that a 2d image file could pre-vis a detailed, and quick displacement, THEN convert that fluid to polys?
Yeah, you'd have some clean-up work to do, but I believe it is faster that the regular displacement stuff......
....ahhh... nevermind.....ignore me
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
u guys are funny... Guess what???just found out a few min ago that I have a phone interview comming up (maybe this afternoon) with a studio for matchmoving!!! they have allready seen my demoreel and resume. I am looking forward to the interview... Wish me luck
I am afraid that if I go to the bathroom I will miss the call lol
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