This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am so so so so so sorry for the lack of updates, but this was a really crappy week for both me and dragonhawk. I am now back on the project with triple productivity and its been maya non stop for the last 2 days!
Contour lines would be nice but firstly me and mental ray dont go together (not yet anyway ) and secondly that would dramaticlly increase render time (or so I understand, correct me if Im wrong).
Watch Space Wars at www.3dden.co.uk now!
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Hello ím new to maya and as my first serious(done som tutorials and shit before)
project i was thinking kung fu stick fight(a little like youres.)
I have 2 Q's and i would be a happy if anyone would awnser.
How do you guys do the head band?
I also ha va problem with the joints. When i bind the joint and when i for example pull a little at the knee joint it doesend bend i thut pulls and stuff like that. Not working obviously.
Im gonna post 2 pictures and want all the critismism you can tell me. I wanna know about the skelleton things i done wrong and wy its not working.
The headband is really quite simple, its just a nurbs plane that has been wrapped around my characters head (see pic below)
And I think I know what you mean about the skeleton, I had a similar problem. Theres nothing wrong with the skeleton itself, the problem lies in your stickman. The joints have no verticles to act upon, so make sure you divide up your cilinder with the split poly tool at the place where your joints are located (see pic below)
Watch Space Wars at www.3dden.co.uk now!
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Not chopping, splitting (you should check out the free vid tut on using the split poly tool here on this site) and thanks, the movie is comming along very well.
Watch Space Wars at www.3dden.co.uk now!
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The walking has overshooting, easy to fix. Go in the graph editor and make it so it doesn't exterpolate (it has large humps after where you ended your animation, but it tries to smooth it out... that causes overshooting, so level the top and bottom out is the easiest)
The timing is too fast/slow at times... Are you recording at 30 FPS? 60 FPS? Once you figure that out, then you should be able to do some math and figure out how long you want each animation to be.
If you are basing this off Kill Bill this is what I would do. Take a TV, put it by the computer and watch it as if it was a reference video, except it will be hard with special effects like glass and blood flying everywhere to see character smoothly, but that will definetely help out.
Start with basics and work your way up. Don't start doing all these fight scenes, unless you have a really good walk/run animation... Work one thing at a time, improve and keep going. If you want to get the timing and flow, then just do really rough animation... if you've ever seen an animatic to get the timing, it's like block guys sliding across the room... Do that if you want the timing.
It looks great though Can't wait to see the finished product!
Thanks for the helpful crits and dont worry the fight scenes have not been started yet so there is still time to improve.
This animation is not really based on Kill Bill, when I think kong-fu style film I think Kill Bill so thats where the idea for the name came from.
Thanks again.
Watch Space Wars at www.3dden.co.uk now!
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After a pause of the project i worked on one scene....and it seems that im a bad environment modeler lol....but though due to the convertion to jpeg it looses a few details....
why the hell are black areas there?i cant understand that....
my shader is (from highend3d and) a consisting of a ramp with 3 colours .NONE of em is black....plus i have enough lights to erase that black so i dont understand it....
well i wait for rubberchicken after he comes back from holidays...
Hey all, you probably thought that this project was dead... erm.. ok it was for a little while but now me and dragonhawk are back on track and ready to kick ass!!! Expect updates to follow shortly!
Watch Space Wars at www.3dden.co.uk now!
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