Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 121 18-10-2005 , 04:53 AM
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Thanks mmoore5553!user added image

Feather texture update. I'm about half way through with laying down the 2d feathers on the head. I'm keeping each row of feathers on separate layers so I can fully adjust how they look. Its getting there! I Would love to get any suggestions you folks might have. I am learning tons on this project!
https://tenthchoir.com/Sept_Oct_Challenge035.jpg


Last edited by swankymonkey; 18-10-2005 at 05:47 AM.
# 122 18-10-2005 , 07:46 AM
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Are you adding individual feathers onto the body or is that some groovy way of doing texturing to make the feathers look raised? (I have no idea about the techniques such as displacement, normals etc yet).
either way the detail is definately building up to make this look even better than it already was user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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# 123 18-10-2005 , 04:37 PM
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i like it alot, really cool style!

some crits:
- textures are too grayed out for my opinion
- need highlights

rock on user added image

# 124 19-10-2005 , 12:21 AM
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T1ck135- Nope. Nothing groovy going on here. Just some extra polys making up those feathers on the breast. I've made some fairly big changes to the head feathers as the obvious separation between the head and larger neck feathers was really bugging me. I'll post when I've got more done on the body too. Cheers!

Sklaventreiber- Thanks for stopping by! Yeah, the desaturated look is something a like to do. Its a conscious effort to stay away from pure color or pure black and white. Its just a belief I have that they should be reserved for making a visual impact or punctuation. Plus in looking at real life birds the larger birds are the less colorful they tend to be (in general). As far as highlights go, they will soon be on the way. I've just been concentrating on color and using good ol' Lamberts.user added image

# 125 19-10-2005 , 06:34 AM
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# 126 19-10-2005 , 08:09 PM
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Awesome man. One of the best bits of texturing I've seen, very clean and crisp. Keep up the good work!

# 127 20-10-2005 , 07:38 AM
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Yep, definately an improvement on the head feathers, they look far better user added image
The textured feathers around the eyes help to remove the greyed out effect too.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 128 20-10-2005 , 01:16 PM
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Sweet texture maps man user added image

I really like the feathers around the eye area. Nice render also. Its cool how you can see the soft shadows the feathers make.

mayafreak3

# 129 20-10-2005 , 04:16 PM
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hey dave, sorry for the delayed reply...my broadband connection hasn't been working since the last month. user added image
the complete calvin and hobbes collection! nice. i have a lot of the comics on my computer, but its just not the same...
your work is coming along nicely. makes me wanna keep coming back. got any link where i can see more of your work???

# 130 22-10-2005 , 07:34 PM
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I'm glad you guys seem to think things are looking better!

Utpal- I don't have any real website but I'll let you know as soon as I do. In the meantime, keep an eye out for me here! Thanks, buddy!

The bird is nearly finished. Laying out all those little feathers was an almost zen-like experience :zzz:. I'm currently working on bringing out the feather texture a bit more with highlights and shadows to help give things form and separation. The bird's feet are next and then I will focus once more on the rider and gear. I am considering adding some prehistoric style finger/claws to the bird. I think they would fit the character.
https://tenthchoir.com/Sept_Oct_Challenge039.jpg

# 131 22-10-2005 , 08:35 PM
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looks great man, it just looks as if everything is made of the same material, but i think highlights will clear this up.

rock on!

# 132 22-10-2005 , 09:12 PM
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I can't believe the way this is turning out. This is awesome!


Nobody felt like avenging your death. Sorry.
# 133 22-10-2005 , 09:18 PM
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Hi Sklaventreiber! Yes, My model is completely covered in Lamberts. Soon I will define highlights using spec maps, Blinns and maybe a Phong user added image

Thanks Shadeblade!

Dave

# 134 22-10-2005 , 09:24 PM
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Looking at this render again, the armor just bugs the hell outta me and the saddle is way too dark. I believe I will take a more shiny worn metal approach with rivets and perhaps some brass/gold accents.

# 135 22-10-2005 , 11:12 PM
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Fantastic render. You made an awesome work with feathers. If I had your patience, the wings of my model would looking much better. Congratulations, your model rocks! user added image

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