Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 121 04-05-2007 , 07:01 PM
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Cheers for the crits guys, hopefully will be able to get him looking correct v.soon.

Mudbox is a awesome 3D sculpting package similar to Z brush with some great extra tools. There is a free trial over at www.mudbox3d.com which is well worth a look. It is perfect for importing models from Maya in order to add details.

# 122 12-05-2007 , 12:59 PM
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Getting there slowly. Skin still needs some work + I got to add diplacement maps to the pads, make all of the buckles and make some decent hair.

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# 123 14-05-2007 , 04:19 PM
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Got the displacement maps working on the Joker now as well. Still got to work on the gloves in Mudbox though + I need to texture the skin.

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# 124 15-05-2007 , 07:31 AM
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Done some work on the gloves. All the displacement is not showing up though so will need some tweaking.

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# 125 16-05-2007 , 11:37 AM
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All of your boots look like they're backwards, like your models have put them on the wrong feet.
Other than that, you're doing exceedingly well.
Chris

# 126 16-05-2007 , 11:50 AM
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Yeah think the boots still need a bit of work. Started playing around with Tetsuo a bit. Think the best bet will be to make a load of nurbs objects though and twist them into shape.

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# 127 16-05-2007 , 11:55 AM
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that's looking really really cool! how did you make his arm?

good job leonlabykuser added image

# 128 16-05-2007 , 01:12 PM
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Cheers Arran, I simply imported the model into Mudbox and sculpted the deformations onto it. I am now making nurbs and poly objects instead since it will be much simpler to rig and maintain good results.

# 129 20-05-2007 , 04:30 PM
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Here is normal Tetsuo so far. Currently working on his boots.

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# 130 14-06-2007 , 04:57 AM
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Finally got some free time to work on this again. Ignore the eyes since they need to be made smaller and need a lot of work. I am having trouble with the hair though. I have created it using curves and then assigning 2 different hair systems to the curves. 1 hair system for the top and another for the sides and back. The hair is going into points though and I cannot suss how to fix this so any tips would be a great help. Also does anyone know how I can soften the ends of the hairs so they have a blured look. I have played with all the setting but the results are fairly awfull so far.


Cheers,

Leon

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Last edited by leonlabyk; 14-06-2007 at 05:00 AM.
# 131 25-11-2007 , 08:10 AM
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Having discovered sub tools in z3 I have decided to try and go back to this project. I hope to create a few final renders with the characters on there bikes from scenes in the film.

1st I am going to try and create this 1 of Kaneda

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# 132 25-11-2007 , 08:12 AM
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Here are thing so far having brought the model into z3 as sub tools. Still need to work on areas such as the gloves and the pose + will need to make the goggles.

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# 133 27-11-2007 , 03:50 PM
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Begun blocking in the city.

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# 134 27-11-2007 , 04:08 PM
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dunno how I missed this. Looking good, man user added image

I haven't seen akira so I can't really comment on most of this stuff, but I like the characters so far and for the most part you handled cloth really well!

lookin' forward to updates

# 135 29-11-2007 , 11:38 PM
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Hey, really cool thread, nice models. Look forward to seeing a finished render of Kaneda.

Keep it coming

Gio


Gio

Creator of The Talos Project

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