Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 121 23-09-2007 , 04:23 AM
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Here's a vase I have. It should also contain a plant.

This was a pretty tricky one to model actually since the spiral is "hollow" and connects to the vase... so if you pour water into the top opening it will go round the spiral and out on the bottom opening onto the table. (Not that that would be of any good use user added image

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# 122 23-09-2007 , 01:17 PM
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Originally posted by DJbLAZER
Here's a vase I have. It should also contain a plant.

This was a pretty tricky one to model actually since the spiral is "hollow" and connects to the vase... so if you pour water into the top opening it will go round the spiral and out on the bottom opening onto the table. (Not that that would be of any good use user added image

Haha, mad design!

You sure its not part of a smoking device for "herbal remedies"?


Looking cool.

With Maxwel do the rendering times go up a lot when a lot of geo's included?


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# 123 23-09-2007 , 08:21 PM
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Hehe, yeah It sure looks like such a devicde user added image

Rendering times doesn't get affected that much, probably about the same as other render engines.

# 124 23-09-2007 , 09:02 PM
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Originally posted by gster123
You sure its not part of a smoking device for "herbal remedies"?

ha ha - i was thinking the same thing - now making one of those might be fun!

any chance of a render of the room or a viewport screen grab... just to see it all coming together?

# 125 23-09-2007 , 10:50 PM
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Man all of your works are sick i wish i could do that ...

# 126 24-09-2007 , 12:38 AM
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Here's two frames and the vase placed on my new shelf that's located above the TV-set.

Thanks Coldwave user added image

Arran, I'll try to get some overview renders done.

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# 127 24-09-2007 , 03:26 AM
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Excellent stuff user added image


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# 128 24-09-2007 , 03:50 AM
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Thanks dude!

Ok, so here's two really wide angle views. The lighting isn't very realistic - there are no roof - to speed up the render times. And the carpet material somehow got screwed up.

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# 129 24-09-2007 , 03:52 AM
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no 2

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# 130 24-09-2007 , 03:03 PM
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looks real good,
Don't know if you did it already (maybe the lighting washed it out), but i would do a bumpmap on the floor and maybe an occlusion pass, but other than that excellentuser added image

# 131 24-09-2007 , 05:01 PM
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yeah - that is looking really great - nice job DJbLAZER!:bow:

# 132 24-09-2007 , 08:17 PM
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thnx guys,

here's a wire and some stats... 2.1 million triangles, yeah baby yeah!

No problems for my new computer though. To see how much it can handle I duplicated some meshes so I had 7 millions triangles and then it became a little sluggish but still usable.

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# 133 24-09-2007 , 09:00 PM
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So when u go around the room does it lag at all for you?

what kind of video card do u have?


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# 134 24-09-2007 , 09:09 PM
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Im loving it, only crit would be that the windows are too blown out. But as you've said the lighting is not realistic, its still good user added image

Yeah if you dont mind also what are your computer specs?

# 135 25-09-2007 , 12:27 AM
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Absolutely amazing, as usual DJB!


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