Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 121 07-07-2007 , 07:37 PM
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I think he should look more angry. Y'know the sith never gets hugs...


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# 122 08-07-2007 , 09:05 AM
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Yes give him a cruel look. And his face should be more unnatural. you know give him some weird features like everyother sith

Darth Vader = Mask
Darth Siddius = Disfigured Face
Darth Maul = Spikes and red face

Have something evil on him. Just my 2 cents!

Louis


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# 123 08-07-2007 , 03:53 PM
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I know guys, it's not finished yet and i'm still thinking on how to disfigure the sith, but thanks fofr your repliesuser added image

# 124 11-07-2007 , 06:49 AM
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ok i've been playing around with the surroundings and yoda himself

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# 125 11-07-2007 , 06:51 AM
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yoda....

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# 126 11-07-2007 , 11:32 PM
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Thats awesome. Cant wait to see the completed disfigured sith user added image


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# 127 13-07-2007 , 09:27 AM
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me neither:p
i've been tweaking the scene and am liking it a lot better:attn:

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# 128 13-07-2007 , 09:59 AM
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i like it a lot


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# 129 13-07-2007 , 10:24 AM
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This is really looking good mastone! I've been really enjoying watching your model/scene grow.


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# 130 14-07-2007 , 03:45 AM
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thxs guys, i appreciate ituser added image

# 131 19-07-2007 , 09:09 PM
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ok guys,
Since i want to practice texturing and really want to get the best out of the model i decided to make a handpainted texture and started to lay out uv's, since i've never done this before'i've probably made a couple of mistakes already.
I've attached an image to show what i've done already, i haven't attached the limbs to the body yet ...so.
any comment is much appreciated

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# 132 30-07-2007 , 12:34 AM
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Ok i've been trying Zbrush for a couple of hours now, and the only thing it seems to do right for me, is getting me angry.
The UI and the way things "work", are really counter-intuitive, to me
I understand how to import the basemesh and save it as a tool, i also understand how to divide it so that it becomes smoother, but then i get a couple a miljon polygons which are impossible to work with when i will import it back in maya.
Now when i export the uv snapshot to photoshop i probably have to handpaint everything(i probably suck more at this than at zbrush).
Now the thing i want to ask is, which program would you use, and could you post your basic workflow, title of a book or a link to a tutorial of either program which you know is usefull.

I want to make it as in the picture(see image).

Thanks in advance

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# 133 30-07-2007 , 01:40 AM
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Do you have a tablet or are you using a mouse.

# 134 30-07-2007 , 02:00 AM
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I have a tablet (and a mouse for that matter)

# 135 30-07-2007 , 05:31 AM
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You given Mudbox a go. I use z-brush for a lot of work but found Mudbox to be very user friendly making it easy to incorporate into your work flow. As far as texturing goes I simply open my uv snapshot straight into photoshop cs to begin texturing.

I would begin the process by sculpting all the wrinkles and imperfections on Yoda's face in Mudbox or Z-brush. Then export this as a displacement map and use it as a layer over your uv snapshot to give some depth to your texture map. I would then begin to add more layers and detail to the texture map.

Hope this helps since I would love to see your Yoda model complete.

Good luck,

Leon

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