Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 121 16-07-2008 , 05:29 PM
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arly darth

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# 122 17-07-2008 , 12:41 AM
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Are you going to make a shot from Darth Vader's TEI fighter?
And how did you make the TEI's laser (the green ones)?

Hope you don't mind these questions...

PS: Once you have finished this project, are you going to make an other space fight of your own using the models?
Anyway, the stuff is looking good!
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# 123 17-07-2008 , 01:34 AM
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Got to have Darth in it

The lasers are really stretched out spheres lambert white with ambient turned full up, then went into shader glow att and played with the glow and halo ( which is green)

Dont know how long this project will take me but next is either hoth battle or dinosaurs!

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# 124 18-07-2008 , 07:01 AM
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Blocking out Darths TIE reusing bits where i can

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# 125 18-07-2008 , 12:08 PM
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I really love star wars. I can't wait to see the full "movie" user added image

# 126 18-07-2008 , 12:15 PM
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If i get to the end of this one it will be a first

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# 127 18-07-2008 , 12:48 PM
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Woah looks great :attn:

How much time did you spend on this one?

EDIT: I have a questions: How are you going to make realistic looking explosions and damage models?


Last edited by shadowspy; 18-07-2008 at 12:55 PM.
# 128 18-07-2008 , 01:13 PM
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This model took about 5 hours, but i used some bits from the normal TIE models plus the textures where allready done thew explosions are gonna be last thing i do cause i dont have a lot of experience with them ...yet


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# 129 18-07-2008 , 09:51 PM
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Very nice.

I wish you good luck!

# 130 21-07-2008 , 11:51 AM
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Quick preview of how i am going about the TIE cockpit, obviously building it to shot, but very basic at this stage

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# 131 22-07-2008 , 05:03 AM
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its so detailed.........:bow:




that's a "Ch" pronounced as a "K"

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# 132 22-07-2008 , 05:46 AM
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whats the easiest way of creating convaluted pipes in maya, is it just a case keeping trying with a wobbly profile curve and extruding?


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# 133 23-07-2008 , 10:49 AM
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First test render...not sure about this yet

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# 134 23-07-2008 , 02:03 PM
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Compared to the movie, this is too dark. You should be able to say all of the TIE driver's "face".


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# 135 23-07-2008 , 03:31 PM
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Yes, there should be a little more lighting on the helmet. The rest looks awesome!

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