Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 121 19-05-2009 , 04:42 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
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Originally posted by arran
oh wow - nice job mayamaniac - he predator bust looks very cool. looks like you are getting into zbrush. user added image

Hey, thanks! Yeah, I'm really getting (gotten) into Organics... It's much more fun that HSM imo.... so much more variations... so much more room to be imaginative. When it comes to modeling a car (or any HSM), everything is in place... every crease, and curve, every bevel.... I mean some HSM are really unique, and almost organic, and don't get me wrong HSM is an artform, but I prefer organic modeling tenfold! All the underlying anatomy is the same, but there is so much variation on the surface.

Anyway, enough ranting.... looks like we're both getting into ZB user added image


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# 122 20-05-2009 , 02:00 PM
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dude your organic skills have really improved

# 123 20-05-2009 , 08:24 PM
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Originally posted by murambi
dude your organic skills have really improved

Thanks man!


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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
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# 124 20-05-2009 , 09:14 PM
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Originally posted by Mayaniac
Hey, thanks! Yeah, I'm really getting (gotten) into Organics... It's much more fun that HSM imo.... so much more variations... so much more room to be imaginative. When it comes to modeling a car (or any HSM), everything is in place... every crease, and curve, every bevel.... I mean some HSM are really unique, and almost organic, and don't get me wrong HSM is an artform, but I prefer organic modeling tenfold! All the underlying anatomy is the same, but there is so much variation on the surface.

Anyway, enough ranting.... looks like we're both getting into ZB user added image

i think i share your view




that's a "Ch" pronounced as a "K"

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# 125 23-05-2009 , 12:59 AM
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excellent modeling here man

# 126 23-05-2009 , 05:06 PM
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@Chirone: Good to hear.... Yeah, Organics are great!

@YoungLion: Cheers man, I appreciate it!


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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 127 27-05-2009 , 07:20 PM
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Hallo Leute!

Well, I was gonna post a sketchbook thread, so that i could post and get feedback on my Zdoodles, and other things, but then I thought I would just put it in here. Why have more then the one thread.... most of the stuff I'll be Zsketching will be Organic... so it should fit.

Anyway, the idea is: I want to improve my sculpting skills, and my modeling skills, my anatomy skills, etc so I'm going to try and do as much sculpting and modeling as I can for awhile.... I will try and kick out at least one model/bust/sculpt/creative thing every couple of days. I was gonna try for a daily kick-out... but I don't know how well that would work, some models can take a long time to complete, especially if there are many retopo sessions needed, or what not.... Plus I don't want to drive myself insane!

Well lets make a start shell we?.... here's a quick Zdoodle I did last night:

user added image

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Funky Skin:
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I know there's not much to the that character, but it's a starting point.

Here's a quick process image:

The top row of pics start with the Base mesh made from Zspheres, then a lvl.7 divisions sculpt plus the Wire in the second, and a plain lvl.7 shot in the last.

The bottom row pics start with the Re-topologized head, the second is a lvl.6 sculpt plus the wire, and the last is just the lvl.6 sculpt.

user added image

Let me know what you think! I know the design is weird, but like I said it's a just a doodle.... Purely for sculpting practice.

Hopefully, I will have another doodle to post within the next couple of days.

Cheers!
user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 128 27-05-2009 , 09:57 PM
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Great Design - Very Original - 5 stars!!

great job

Jay

# 129 27-05-2009 , 11:40 PM
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Did you use tablet for this ?

Great job !
like jay said 5 !

# 130 28-05-2009 , 05:22 PM
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@Jay: Thanks man, appreciate that!

@Coldwave: Thanks!... Yeah, I use a Wacom Graphire tablet.

Thanks again!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 131 29-05-2009 , 07:06 PM
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Hello again!

Ok, Here's another Zdoodle/Bust..... right on schedule user added image

user added image

Here are some basic clays:

user added image

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Some with a nice material:

user added image

More images in the next post!

Cheers! user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 132 29-05-2009 , 07:07 PM
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And the rest:

user added image

user added image

user added image

user added image

I haven't re-topologized it yet.... Don't know if I will.... current ZSphere base mesh seems to be doing the trick.

C&C always welcome.... and much appreciated!

Cheers user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 133 29-05-2009 , 07:30 PM
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lolwut is that user added image

looks good tho haha.


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# 134 29-05-2009 , 08:06 PM
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Hey Steve looks like yor having fun!!


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# 135 29-05-2009 , 10:25 PM
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wow dude... that's sooo cool!

you're getting really good at this




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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