![Confused user added image](images2/smilies/confused.png)
I am trying for an effect where a polygon mesh of a human body dissolves (morphs) into atoms (which would be instanced to particles) but the particles would need to maintain the shape of the body.
I have tried this on the most basic level with a cylinder and I can get them to maintain the shape, but thats with simple geometry. The poly mesh I have is way more complex. Lots of polys....
Any suggestions?