Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-01-2004 , 08:19 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201

Softening ray traced shadows

Has anyone got any tips for softening the edges of ray traced shadows?

# 2 30-01-2004 , 12:06 AM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
Increase the shadow rays. You could also increase light radius a little bit.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 30-01-2004 , 12:30 AM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
Yep, that helps. Thanks.

# 4 09-02-2004 , 11:49 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
take out a shadow pass and then blur the hell out of it in post would be the best option. that way you can render quicker shadow maps and thus save time user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 5 26-02-2004 , 05:12 AM
Registered User
Join Date: Oct 2003
Location: Ontario, Canada
Posts: 15
Blurring in post is the quickest way, but if you want realistic shadow dispersion (where the shadow is relativly sharp close to the light source but becomes blurrier the further from the light source it gets) you need to use more rays and give the light some radius.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads