mirror.rar (1.8 KB, 327 views)
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7
30-01-2004
, 07:55 PM
Registered User
Join Date: Jan 2004
oic if i want to make a mirror, need 2 different primitive objects?
1 for the zinc plate and another for shader, am i correct?
arghh need to finish my 1st assignment of MAYA 
how to install that shaders, or just put it inside the scene folder? im really newbie
Last edited by grabFIX; 30-01-2004 at 08:15 PM.
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8
30-01-2004
, 10:09 PM
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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9
30-01-2004
, 11:21 PM
Subscriber
Join Date: Jun 2002
Location: Texas
You can creat a decent mirror type effect just using a blinn shader and raytracing, i need to try out vladimirjp's method as well though.
Try these settings for a start. Create a blinn, in the attribute editor turn transparency all the way up, leave all the common settings at default. Open up the Raytracing options and enable Refractions. Refractive Index 1.3, reflection limit 5 and reflection specularity to around .2.
In the reder globals, enable raytracing, set Reflections, refractions and shadows all to 10. Try a render.
Might not be perfect for your scene but you can fiddle with the settings until it suits your need more.
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10
31-01-2004
, 02:28 AM
Registered User
Join Date: Apr 2003
Location: New York, USA
i usually use the silver shader from highend3d.com, works well in my opinion unless you need optical grade mirrors. Then i made a layered shader of a blin and phong shader.
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11
31-01-2004
, 05:40 AM
Registered User
Join Date: Jan 2004
Originally posted by vladimirjp
just import them
your file somehow broken, but anyway i download it again
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12
31-01-2004
, 05:42 AM
Registered User
Join Date: Jan 2004
wow a lot of techniques.
i'll try all the techniques u guys given
I DONT KNOW HOW TO USE A LAYERED SHADER
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13
31-01-2004
, 05:46 AM
Registered User
Join Date: Jan 2004
Originally posted by mrmacca
You can creat a decent mirror type effect just using a blinn shader and raytracing, i need to try out vladimirjp's method as well though.
Try these settings for a start. Create a blinn, in the attribute editor turn transparency all the way up, leave all the common settings at default. Open up the Raytracing options and enable Refractions. Refractive Index 1.3, reflection limit 5 and reflection specularity to around .2.
In the reder globals, enable raytracing, set Reflections, refractions and shadows all to 10. Try a render.
Might not be perfect for your scene but you can fiddle with the settings until it suits your need more.
what i want is that there is a light coming through that window (sunset) does it effect the mirror. do i need to put the mirror cast to shadow so that it will look real in term of lighting
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14
31-01-2004
, 06:17 AM
Subscriber
Join Date: Jun 2002
Location: Texas
I'm not 100% sure what you're looking for but the mirror will recieve light. You can test by just aiming a spot light at the mirror and try some test renders with different colors and intensities. You'll see the effect it has.
Not knowing exactly what your scene is composed of, it's hard to say. Once you have a basic mirror setuo it's really just experimenting until you find something you're happy with. There's not really any hard and fast rules, not for me anyway.
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15
31-01-2004
, 07:57 AM
Registered User
Join Date: Jan 2004
i have experimenting the effect of the mirror. it works but i need to experiment more until im happy.
can the spotlight receive any refraction or reflection ? How about
thank you
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