[newbie question] smooth proxy result...
hi community...
well, i have a "problem". A totaly newbie problem, for sure.. I searched a lot but do not found any answers why it happens like that...
i made a veeeery simple poly objekt. a cube, several extrusions und some moving around of vertexes. after that i want to smooth it. give it a organic look... just very rounded... i attached a picture of the result. everything is smoothed but the part there i moved the vertexes...
and another question. i tried to convert the same object in a SubD to smooth it. But then, the eyeparts (i know, do not look like that. *G*) went away from the object... mhmmm...
Hope you can help me. And sooooooorry for the terrible english.
Martin aka Auctor