Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Wildcat just lately began to fully support maya latest hardware stuff. It took them awhile to catch up with the competition. Personally I really enjoy the Quadro cards. I have a Quadro FX2000 on my desktop and a Quadro FX700 on my Dell M60 and both support everything possible in Maya.
Hey Tvholic, I don't think the big Graphic card companies really pushed mobile cards to the edge until recently. The Dell M60 comes with a Quadro fx 700 to go and supports everything hardware wise but your issue maybe something else. Is the complete render stoping after 20 frames or just the PFX not rendering. It sounds more like a memory issue than a card problem.
I use the Wildcat VPR 760, and it rocks! in the 6500's for game playing - which is still cool for the latest games for the occassional URU or whatever, but GREAT in real time geometry and the hardware shader!!!! I could never edit sub-d's with my g-force 4, and this card does not even stutter.
its a shame that Cg or any other directX9 implementations for cool hardware rendering are poorly implementated an integrated on maya... in fact i even ran a hdri "finalgather style" demo on realtime by hardware.... then i hit hardware render on maya and it even can take more time to render than software, for scenes not nearly as fancy as the hdri demo...
Well, I have 2 gigs of ram - cheap these days, 1.5 athlon and my hardware render is fast - without mental ray of course. I really noticed the performance in geometry creation. I can have a lot going on, and it does not flinch. Of course in paint effects, after the scene is too full of strokes, it slows, but it has never crashed, which was worth it to me.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off