Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-02-2004 , 04:57 AM
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new to the board (pic)

Hello guys... im new to this board. Id thought Id start with placing a current project im working on...

rip it apart...

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Rafael Trinidad
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# 2 06-02-2004 , 04:59 AM
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heres another...

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# 3 06-02-2004 , 05:16 AM
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Welcome aboard. user added image

Cool model so far. I'd suggest blending the front of the ear into the head more.

# 4 06-02-2004 , 05:17 AM
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thx mike... what you mean by "blending" it more? You mean making the ears less detached from the sides of the head? More tucked in?


Rafael Trinidad
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https://www.3d-oxidite.com
# 5 06-02-2004 , 06:02 AM
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nice geo around eyes. nose looks cool. ears are nice also but I agree with mike. more tucked in I think would be good.

and welcome to SM.

# 6 06-02-2004 , 08:08 AM
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welcome to sm

# 7 06-02-2004 , 02:28 PM
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thx guys, hehe user added image


Rafael Trinidad
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# 8 06-02-2004 , 07:45 PM
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welcome
*looks forward to seeing it further along*
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# 9 06-02-2004 , 08:08 PM
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where did you get a pic of my brother?


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# 10 06-02-2004 , 08:18 PM
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Welcome, and I really like the jaw line.


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# 11 06-02-2004 , 08:39 PM
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hahahah ... interesting sig strobe, hehehhe... Yea i plan to go through with it. Hopefully learn a good rig setup and have some nice blendshapes added. I used to do a lot of facial animation back in school, but its been a few years.

thx for the heads up.


Rafael Trinidad
3d animator/webmaster
https://www.3d-oxidite.com
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