Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-02-2004 , 08:47 PM
dirack's Avatar
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fluids and object

hey there, anyone know whether I -need- to use a nurbs for collision (floating) on fluid effects, or can I just use poly's for that? It would seem devestating if I found out in the middle of what I'm going to do that I should actually have worked with the other type... user added image thanks! user added image

# 2 10-02-2004 , 09:22 PM
Uglynakedguy's Avatar
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Hi Dirack

My experience is that u can use all kinds of geometry to float on fluids??

Was it what u ment?

# 3 11-02-2004 , 12:34 PM
dirack's Avatar
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Yeah, thanks... I was wondering if I could just use poly's for that.. I thought so but dubble checking is always nice.. user added image

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