This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
a shader castign shadow... i don't understand?
can a shader cast a shadow on it's own without being on a geometry... or u mean reflection?
im lost here...
edit: ah now i c what u mean. there is a tut for this on gnomon website.
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