Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-02-2004 , 11:45 PM
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Join Date: Jul 2003
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motion blur problem

fg and motion blur probs
fg and motion blur probs (Original Message)


hve probs with fg and mblur have in a scene a checker texture on asgle plane with motion off;
a simple sphere with a filre txture mapped on it :motion off another sphere with a file txture mapped : motion on shutter 0.125 ; samples 0 2 add jitter 1.0 filter gauss!
so, when i render ,the checker mooves on the p lane and the file txture on the motion off sphere,also isn,t anymore well placed
fg rays 5000
what should i do txs in advance
don,t think it comes from fg
txs in advance

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# 2 15-02-2004 , 01:19 AM
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maybe your texture placement is being keyed. or the UV's. Just a note also. 5000 if a lot of FG's just for test renders.

# 3 15-02-2004 , 04:20 AM
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all right ; i,ll check

by accident, may be i,ve keyed uv,s
how could i know?

# 4 15-02-2004 , 05:37 AM
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bring up the UV editer on one of the view pannels and watch it as the animation plays. If something twitches kill it !! LOL , no if one or more of the UV points move. Delet the channel its keyed on. I think the dopsheet list all the channels keyed ?

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