Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-03-2004 , 10:12 PM
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Lord Of The Rings -> New Maya

Maybe now after all the LoR there will be a new maya soon ... wasn´t it the last times, that after a new big movie there was a new maya version too?

# 2 01-03-2004 , 10:24 PM
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I doubt they schedule the software releases based on movies.

# 3 02-03-2004 , 06:46 AM
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i doubt whether peter jackson would aloow this to happen!
hahahaha

# 4 02-03-2004 , 07:11 AM
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@kinley:

the do not schedule based on movies but they develop maya parallel to the big movies - based on their needs

# 5 05-03-2004 , 05:41 PM
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That makes sense; they develop new technolgies for the movie, and then this justifies a new release.


Lungs not guns....
# 6 06-03-2004 , 03:00 AM
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I have a different take on it. As to why they don't develop software for the market along with movies. Most of the tools created in house at Weta stay there. The really cool stuff they keep there to maintain there completive advantage. For some years. Eventually it trickles out like:

Mastive, used on LOTR, for crowed AI. I suspect they have had this for about 6 or so years. They are thinking about selling seats for it for 40,000$. I really don't think that is going to be a part of Maya. For a while yet.

A good number of features in the pro software was developed on movies true. but it takes a good while for it to trickle out in to the open market. Once a studio see's that the other studios have this capability and the software companies haven't already put it in. That’s when they start talking to the software companies about selling there IP.

# 7 07-03-2004 , 09:55 PM
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LOL
'I doubt they schedule the software releases based on movies.'
I agree, i think Weta would probably make what they didnt have themselves *COUGHS* MASSSIVE.


FX supervisor - double negative
# 8 08-03-2004 , 01:07 AM
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MASSIVE is already for sale for $18,000NZ


Yeah, but no but yeah but no....
# 9 08-03-2004 , 11:02 PM
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.... ahh... damn, not enough pocket money user added image


FX supervisor - double negative
# 10 11-03-2004 , 05:06 PM
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according to my friend the movie was cheap

# 11 13-03-2004 , 06:29 AM
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Originally posted by deepakrock627
according to my friend the movie was cheap


Ya know... I just have the hardest time follwing you, deepakrock. user added image


Dave Baer
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Digital Media Arts College
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# 12 15-03-2004 , 03:06 AM
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I agree, i think Weta would probably make what they didnt have themselves *COUGHS* MASSSIVE.

WETA didn't really make MASSIVE. It was not made in WETA, but a outside developer was contacted for it. Peter Jackson still funded the guy to make it work. After it was all done, it was taken into WETA for experimenting with it and stuff.

But MASSIVE is not a product of WETA.

atleast that's how I know it.

# 13 21-03-2004 , 10:16 AM
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My point being they have the money to fund the making of a product in mind of the movie they where making. And not rely on other off the shelf packages updating their software....


FX supervisor - double negative
# 14 21-03-2004 , 11:37 AM
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man lotr was crazy cg, in some scenes it took 48 hours to render a single frame. now that is what i call attention to detail.

haha, just imagine if they screwed something up and forgot a light or something, user added image

# 15 21-03-2004 , 05:30 PM
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my render right now takes about 8 hours a single frame as well user added image

... but that raytracing, and that final gather and that self-shadowing fluids just look to damn good user added image

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