I have a question concerning dynamic rigid bodies. I know maya is not basically a physical simulation engine, but since it does some of the stuff really nice and easy I came up with an idea and wondered if it's possible and how I would have to set it up. OK, here's the plan:
I have a rigid body and attached to it four cubes like tires to a car. Now I want to animate the tires, i.e. turn them like there is an engine attached to them (ok, so far no problem). But now I want to let the vehicle be pulled down to a passive rigid body as a ground by gravity and let the friction move the vehicle forward.
Maybe it's easy, but I couldn't make it work yet. Any suggestions?
