Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-03-2004 , 04:50 AM
ctbram's Avatar
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Q:Avoiding excess geometry and bunching edges...

I was wondering how do I best address issues as shown in the attached image on future projects.

The image shows 2 areas I chose to simply collapse edges to a single point rather the extand geometry down the entire length of the model.

Is this acceptable?

Is there a convention or some rules on handling things like this?

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# 2 05-03-2004 , 04:57 AM
mtmckinley's Avatar
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Also called "kite faces" or "diamond faces".

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# 3 06-03-2004 , 12:48 PM
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Thanks Mike!

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