Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
dont join edges, combine them and then use the snap vertices tool to get the two verts you want to join completley lined up. Then use merge verts with a very small distance setting and it will work fine.
thanx the snap works fine, but if you look at the above pic whats the transparent grey area? because its joins to that but when I move the now combined vertex's the lip stays in one place but the grey patch moves with the point its just been joined to... i feel I may have messed up somewhere along the tutorial...
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