This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Not sure if it a Maya or Photoshop thing but when I make an Alfa channel as a tga file it wont work the way its suppose too. How do I make the black part Opaque or see through?
Not sure what you're doing wrong. White should be transparant, and black opaque. Make sure in the hypershader that the Out Transparancy of the file node is going into the transparancy of the shader node.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off