This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Not sure if it a Maya or Photoshop thing but when I make an Alfa channel as a tga file it wont work the way its suppose too. How do I make the black part Opaque or see through?
Not sure what you're doing wrong. White should be transparant, and black opaque. Make sure in the hypershader that the Out Transparancy of the file node is going into the transparancy of the shader node.
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