Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-03-2004 , 10:43 PM
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Join Date: Mar 2003
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Making a ball of dust

I'm not sure if this is the best place to ask, but I'm trying to give an object the appearance of being made from dust/dirt. Kind of like a dirty fluff ball.

What would be the best way of doing this?

# 2 26-03-2004 , 09:34 PM
Darkware's Avatar
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I'm thinking very short fuzzy fur maybe. Try to experiment with that?

# 3 26-03-2004 , 10:32 PM
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Try a volume primative (sphere) and apply some cloud or noise textures as to what effect you want.

# 4 27-03-2004 , 12:40 AM
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I experimented a bit with the fur method, but im not too convinced about the results.

I also tried somethign with a combination of "dirt" shaders and fur, which looks - different.

Any ideas of what else I could try?

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