you can turn on raytracing and make the shader assigned to the mirror reflective, or you can use reflection maps to do it. Raytracing is easier just go to the render globals and check the raytracing box.
you wont get nice reflections unless you have a nice lighting setup to begihn with.
If you want a really real look for your mirror then you need to think about how one is constructed in real life. It's one sheet of highly polished metal, behind a sheet of glass. You could get some nice effects by re-creating that.
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