Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-04-2004 , 03:37 PM
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Join Date: Nov 2002
Posts: 36

Texture Reference Objects and SubDivs

Hi All,

Here's one to add to the list of oddities.

I'm working on a character whose head is made up of two surfaces. One is a NURBS and the other is a SubDiv. They are textured with the same shader which uses the procedural cloud texture, and I don't want to convert it to a file texture if I can avoid it.

I have made a texture reference object for both surfaces.

When the NURBS surface moves or deforms, the texture moves with it as it should, but when the SubDiv moves or deforms, the texture stays put, so the surface moves through the texture as though there were no reference object present.

As the rest of the model is NURBS, and behaves as I expected, I assume there is something different about using texture reference objects with SubDivs.

Can anyone help me out?

Many thanks.

Julian

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