This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Its getting there. Could be abit more detailed, and smoothed out. The wheels are way to blocky. Where the supports meet, and form the ball, it looks as if the bars are just going thru the ball. Try and make it so its welded together.
Looks pretty nice so far. I see you took off the rollbars. Could be a tad bit dangerous if it were to roll over tho. My only crit is the spokes on the wheels. The dont really flow into the rim of the wheel. Also, the blue underbody light on the very last car looks abit too bright. I know its still a WIP, but the road/pavement texture needs abit of work.
i agree completely with u, i didnt use nurbs to make the rims, as i should have. I could probably go back and fix it now if I was still working on this. And all i did was duplicate the car 3 times, so the lighting intensity is actually the same, just that u can see the glow of the neon (which should be lowered)
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