connection editor for polygons?
Hey, I have two cylinders that I did a boolean op on and then deleted some faces and did some fill holes on. I went back and edited the original cylinders, which is no problem with the boolean op. But I now want to delete different faces and fill different holes after editing the original cylinders. Is there a way to delete the connections between the DeleteComponents and the original cylinders (something like the hypershade?). I looked at the hypergraph, but I did not see a way to do this in there.
Thanks.