Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-04-2004 , 03:43 AM
Jack Of Spades's Avatar
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Location: Albany, CA, US
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Can I import a model w/texture and all from a .mb(or .ma) into another .mb?

I have this scene that takes ~15 min to render and with my time jam(school, sports, HW, etc etc etc) it obviously does not satisfy me. But I still need to add a few objects in there.

1. Can I model/texture/finish them in another scene and then import into the final one?
2. If 1=yes, how?
3. If 1=no, can I make it so that the massive objects in the final are not displayed and time is not used up for them?
4. If 3=yes, how?
5. If 3=no, what do I do about the whole thing?


I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 2 06-04-2004 , 02:25 AM
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Someone answer please!!!
Or redirect me somewhere where it is written....


I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 3 06-04-2004 , 03:15 AM
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jack yes you can model something and save the model, then open your scene and under the file tab select import and browse to the model and import it .




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# 4 06-04-2004 , 03:42 AM
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You can also use References, so you can update the original scene and the references objects in the master scene are updated as well.


Danny Ngan
Animator | Amaze Entertainment
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# 5 06-04-2004 , 03:49 AM
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Thanks a lot everybody!


I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 6 06-04-2004 , 02:17 PM
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what about using render layers to save render time?


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