This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Just starting on the Alpha-I shuttle. This is a design I did way back in early highschool. I started with that basic shape and decided to change it because this is going to be a ship-to-ground short-range shuttle.
-=-Dan
A little more detail...BTW...I'm sure you can tell I haven't been doing this long. I seem to have problems with surface errors no matter how simple of an object I create. A tutorial on controlling (or fixing) that sort of thing would be nice. So far, I "fix" them by adding more edges...but I'm sure my basic technique is flawed as I have no training...anyways...more to come and love to hear comments...
From this view you can see how the VTOL turbines will work...able to tilt for vertical take-off and landing. I have simple cylinders as placeholders right now. You can also see the rear retro stabilizers...these are for space manueverability only...sight course corrections. The VTOL turbines are for planetary use only, but could be used in space if necessary...
Okay...time to add some textures. Notice how the texture "washes" down the sides? Anybody know why that happens and best way to fix or keep it from happening? My only known fix is to cut the affected faces out and append new polygons in their places....
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