ok this might help.
Create your camera and your model I used a tours just as a test. THen apply a planar projection to it.
Now in the channel box right click the projection centre X box and create an expression. set it to:
polyPlanarProj1.projectionCenterX = camera1.translateX;
polyPlanarProj1.projectionCenterY = camera1.translateY;
polyPlanarProj1.projectionCenterZ = camera1.translateZ;
replace the camera name and the projection names with yours. Now apply a texture to it and move the camera, you should see the texture moving based on where the camera is.
Hope that is some help
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB