Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-04-2004 , 03:47 PM
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math wizz???

here a nice lil question for you guys and girls...
do you need to be a math wizz to be sucsessful in the 3D modeling and animation industry???


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 2 12-04-2004 , 04:21 PM
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No!, I'm not.

# 3 12-04-2004 , 08:51 PM
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o thank the lord!....

*breaths a sigh of releaf*


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 4 13-04-2004 , 08:28 AM
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depends on what you want to do in that industry. If you want to be on the technical side then maths helps certainly, if you want to animate then no not really.

Alan


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# 5 13-04-2004 , 11:08 PM
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What Pure said. If your in the more artistic side, i dont think its really a requirment, but it would certanly be a plus to have some maths knowlege for scripting.


Yeah, but no but yeah but no....
# 6 13-04-2004 , 11:34 PM
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Yeah...You don't really need to be mathematically inclined to thrive in 3d, but like you said...it would definately be an advantage for things like scripting, but for other stuff like modelling, i don't think it would matter.



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Last edited by MainlineX; 13-04-2004 at 11:36 PM.
# 7 14-04-2004 , 01:42 AM
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cool.


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
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