Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to figure a way to animate a tentacle and was trying to use softbodies. Anyway to make this work? I obviously need the tentacle to keep it's shape but be moved around like cracking a whip. Any ideas on the best way to set this up?
Yeah, bones. I'd put a lot of joints then use the Spline IK tool, then create a cluster for every point of the curve that comes with the Spline IK, and nimate it that way.
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