This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I do a sqigle with curves, then extrude them, add whaever detail you want, then turn them into a softbody and paint weights on it. Use constrain points at certain locations at the top of the curtain and thats it.
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