Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-04-2004 , 10:45 AM
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skeleton help

i'm trying to attach my skeleton to my model but it wont work.

can anyone help?

# 2 16-04-2004 , 12:15 PM
mtmckinley's Avatar
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how are you going about it?

# 3 16-04-2004 , 12:17 PM
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well i have made my model, put in the skeleton.

i think the problem is that my model is in sections, i.e the head and arms are all one, etc.

please help me!!!!

# 4 16-04-2004 , 12:24 PM
mtmckinley's Avatar
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Select the model(s), shift select the skeleton root joint, under Animation menues -- Skin > Bind Skin > choose Rigid or Smooth.

# 5 16-04-2004 , 12:33 PM
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thanks, seems to be working ok now. you're a life saver!

# 6 16-04-2004 , 01:11 PM
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another problem. when i try to move the arms down from poser position they elongate and dont all follow the bones. any tips?

# 7 16-04-2004 , 01:35 PM
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