This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Nice man, the reason i quit wasnt cos it was too hard, it's cos i got bored, i have a short attention span i get bored veeeery quickly of tedious pushing and pulling of Vertices...
Lol, the other night I woke up from a sound sleep, turned on the computer and modelled a gorilla's head for 3 straight hours. Then turned off the computer, and went back to sleep. I just remember waking up knowing the exact way I was gonna model it... and it worked! *boggle*
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off