This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hey bro.... can you explain the best why to use this option? I haven't had too before and im not geting the results I want.
I want my frog to be nice and clear and the back ground to be blured... I can get a render where he's about 80 percent clear but not as nice as I want... Any suggestions... I can e-mail you the file if you need to look at it more..
Thanks dude...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
2 ways, both done in post rather than in Maya.
(best to always to dof blur in post cause you have way more control)
WAY 1: (cheap and easy)
Make a tighter, less "gradual" radial gradient around your frog in your compositing app, then track it to your frog and use it as a dof blur channel.
Way 2: (what I do most often)
Grab the YUYA DEPTH SHADER from the shader section off another "highend" 3d website, hehe, then when you've completed rendering your Maya scene, save it as a depth.mb file, then select everything and apply that shader to all.
It will "simulate z-depth" distance from camera at render-time for you without having to mess with the cam settings.
Hope that helps ya a bit
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
Why not do it with hardware particles? It's not that hard. Motion blur is pretty easy to achieve as well... Render with alpha and z-depth turned on and it's pretty easy to composite on whatever you like in photoshop or in a composition app.
No doubt, that you have more control in post....and it's also my prefered method for creating this effect...now with Photoshop CS, and I've bought some Plugins for this effect -> Frischluft Lenscare
my method just shows, how this can be achieved within MAYA with good control, you just have to use the aim on your goal, and finished...the goal is sharp, everthing is blurred in dependance to it's distance to the camera...was just to show. I know it's not the best way but the best way in MAYA in my opinion
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