Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-04-2004 , 10:45 AM
luke's Avatar
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Join Date: Mar 2004
Location: leuven
Posts: 122

quick renaming joints

when quick renaming joints there is always added a "1" at the end of the name so i still have to rename them in the hypergraph. no big thing but is there a way to avoid that? tnx.

skol,

luke

# 2 25-04-2004 , 03:19 PM
NNY Design's Avatar
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Join Date: Dec 2003
Location: Salt lake city
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just click on the joint and change it in the channel box


An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
# 3 25-04-2004 , 06:21 PM
luke's Avatar
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Join Date: Mar 2004
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hey thanks NNY !

skol,

luke

# 4 25-04-2004 , 09:18 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Or In Maya 5 there is a rename joint menu just do one joint and Maya does the rest!!!

# 5 25-04-2004 , 09:30 PM
luke's Avatar
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Join Date: Mar 2004
Location: leuven
Posts: 122
well i am in 5.0PLE. gonna figure it out. TNX!

skol,

luke

ps: is that in the mirror joint options you mean ?

# 6 25-04-2004 , 09:44 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah Dude, thats the one save doing all over again but also check out Modify>prefix hierachy names too, this will change naming conventions too

Hope this helps

Jango

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